"The Game,'' written by John Brancato and Michael Ferris, is David Fincher's first film since "Seven," and projects the same sense of events being controlled by invisible manipulation. This time, though, there's an additional element: Van Orton is being broken down and reassembled like the victim of some cosmic EST program. And it is unclear, to him and to us, whether the Game is on the level of a fraud, or perhaps spinning out of control.
The movie's thriller elements are given an additional gloss by the skill of the technical credits, and the wicked wit of the dialogue. When Van Orton's brother asks, "Don't you think of me anymore?'' he shoots back, "Not since family week at rehab.'' And when his ex-wife asks if he had a nice birthday, he answers, "Does Rose Kennedy have a black dress?'' The film's dark look, its preference for shadows, recalls "Seven'' and also Fincher's "Alien 3." The big screen reveals secrets and details in dark corners; on video, they may disappear into the murk. Like "Seven,'' the plotting is ingenious and intelligent, and although we think we know the arc of the film (egotist is reduced to greater humility and understanding of himself), it doesn't progress in a docile, predictable way; for one thing, there is the real possibility that the Game is not an ego-reduction program, but a death plot.
Douglas is the right actor for the role. He can play smart, he can play cold, and he can play angry. He is also subtle enough that he never arrives at an emotional plateau before the film does, and never overplays the process of his inner change. Indeed, one of the refreshing things about the film is that it stays true to its paranoid vision right up until what seems like the very end--and then beyond it, so that by the time the real ending arrives, it's not the payoff and release as much as a final macabre twist of the knife.
ncG1vNJzZmivp6x7s7vGnqmempWnwW%2BvzqZmq52mnrK4v46tn55ll5a6pnmQcnBw